Just finished adding dynamic lighting to what I had. I had some troubles due to a bug on Unreal Engine regarding orthographic view and dynamic lights, but found a workarround by changing the projetion of the camera to perspective. Some adjustments pending as, for example, a much closer camera and a larger area of light on the player.
I will now start to work on major visual changes as well as starting the procedural generation of the dungeons. This update will for sure take much more time as I need to work on a robust system to generate different dungeons each time you play, and I will also be doing a lot of art work for the new visuals.
Stay tunned and follow me on Twitter to get the latest news about my game: @Fireruner97
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